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Dave stark
Bombardier Inc
201
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Posted - 2012.07.21 16:04:00 -
[1] - Quote
low sec is the most pointless area of the game from a miners perspective; it offers nothing.
null sec has the security of guarenteed grav sites to mine in; meaning any one who wants to gank you HAS to scan you down. along with this both high sec and null sec ores are more isk/hour than low sec ores, currently.
in short the risk vs reward factor for low sec mining is terrible. most dangerous, and least rewarding. why would you mine there? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
201
|
Posted - 2012.07.21 16:05:00 -
[2] - Quote
Danfen Fenix wrote:There is an anti pont module... It's called a warp core stabiliser  Unless you're on about the one that occasinally breaks locks ?
and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of) Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
201
|
Posted - 2012.07.21 18:25:00 -
[3] - Quote
Ptraci wrote:Dave stark wrote:low sec is the most pointless area of the game from a miners perspective; it offers nothing.
But from a miner's perspective, EVE offers very little anyway. High sec - poor ore choice, suicide gankers. Low sec - poor ore choice, pirates Nullsec - to mine you have to give up 20+M bounty wallet ticks from doing havens, have to deal with cloaky campers and enemy gangs/fleets, plus you have refinery losses or station taxes, and THEN factor in losing a hauler once in a while if you ship your ore out. Not as profitable as (mining hours/cycle time * m3 * ore price) would let you believe.
who cares about the choice of ore. you mine what gives the most isk/hr, sell what you don't need and buy what you do need. mining the minerals you need is stupid, mine for isk/hr always. and with scordite being the 3rd most lucrative ore in the game high sec mining ain't so bad, especially when you consider mercoxit is one of the ores ranked above scordite.
low sec just doesn't offer any additional isk/hour and simply puts you in harms way. that's the real issue. more risk, more logistics problems and for what? the exact same isk/hour as high sec. you're giving up concord and easy access to market hubs for 0 gain.
nullsec mining dosn't mean you *have* to give up 20m bounty ticks; if you can't make 20m bounty ticks you're not giving them up. what refinery losses? even at a 40% station i get lossless refinery. factor in losing a hauler? are you bad at eve? if your blockade runner gets caught then you're an absolute mong for not reading intel channels and jumping in to red systems. when i was in nullsec it was costing me exactly 3.75k isk/unit of mineral i shipped to jita. 3.75 isk on minerals ranging from 900 isk-7k isk... broker fees and taxes were costing me more than the logistics of moving it to high sec. also in null sec you're more likely to have access to fleet bonuses which means A) you get bonuses, or B) the char you use to give yourself bonuses can be mining making you more isk. another note to add is grav sites are so much safer; if some one wants to get the drop on you then they have to scan you down, by which time you can be in warp to the safe pos/station/safe spot/whatever.
if you want to mine there's no doubt that null is the place to be, with high sec really not being that far behind. low sec however is just poor due to the fact that low sec ores yield less isk/hour than high sec ores and you have the innate risks of being in low sec. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
202
|
Posted - 2012.07.21 22:02:00 -
[4] - Quote
Russell Casey wrote:Dave stark wrote:
in short the risk vs reward factor for low sec mining is terrible. most dangerous, and least rewarding. why would you mine there?
No suicide ganking there?
no, just people ganking you without losing a ship. hence it's even more dangerous. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
204
|
Posted - 2012.07.22 13:25:00 -
[5] - Quote
Taranius De Consolville wrote:NULL SEC is boring
End of conversation you're so wrong it's painful.
null is the most fun area of the game. the people are better, the array of activities are broader, there are no limits to what you can do in null in comparison to high sec. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
207
|
Posted - 2012.07.22 18:23:00 -
[6] - Quote
Taranius De Consolville wrote:Dave stark wrote:Taranius De Consolville wrote:NULL SEC is boring
End of conversation you're so wrong it's painful. null is the most fun area of the game. the people are better, the array of activities are broader, there are no limits to what you can do in null in comparison to high sec. Um PvP/Rat/Exploration/Mine/Anomolies/Wh's Now lets look at empire PvP/Rat/Exploration/Mine/Anomolies/Wh's Yah i can see the MASSIVE diffrence between high sec and null sec Yup, its right there I can see it, deffo, thats me on the next train to null sec
all of those activities are present but limited. i'll take mining as my first and only example because it's clear you're right and i'm wrong but anyway let me continue...
you can't mine certain minerals in high sec, it's limited. belt ratting in high sec is limited to frig/destroyer rats where as belts in null have battleships etc. there's more of the good stuff in null but if you're content being a big fish in a small pond, stay in the pond. i'll go enjoy the ocean while you're doggy paddling in circles. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
210
|
Posted - 2012.07.23 23:26:00 -
[7] - Quote
Dirk Culliford wrote:Dave stark wrote:Danfen Fenix wrote:There is an anti pont module... It's called a warp core stabiliser  Unless you're on about the one that occasinally breaks locks ? and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of) What's that, two players fit for close range tackling can lock down a solo hostile ship!? good gods what is this game coming to! Hint - you don't need any wcs to escape two frigates. I'll give you two ideas to start you off, I'm sure if you engage your brain you will find more. 1) shoot back and kill the buggers, they're only frigs! 2) they are within 10km to scramble you, fit a neut and cap them out. (while doing so, you could also see point 1)
you give me that advice as if i was complaining rather than merely stating a fact. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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